Something I’d love to try and start is a weekly breakdown of a member’s online community.
The goal is pretty simple. Someone posts their community in this discussion thread. Then our members, our team, and I will share ideas of what we like, what we don’t like, and how we would go about improving it.
This will probably mean joining it and going through the onboarding process to the point of participation.
Hopefully you get a lot of useful tips and our members get to see the process of improving and optimising a community site - along with some copy tips.
If you want to be in the first group, submit a link to your community below.
I think this is a fabulous idea. Thanks for taking the time. I think our community is a bit new just yet for this to be really useful. Still very much in the strategy stage. But the comments of the community already reviewed are very helpful
If this opportunity is still available I will take part when we have more done.
This is an awesome idea. I’ve been away from Feverbee for a while (just too much going on at work), so I didn’t see the weekly breakdown. That’s really cool, and I’m going to have to keep an eye on them to learn more!
I’d love a breakdown of my community. I feel limited by the platform and am trying to think of ways to encourage more participation when users don’t have a great way to connect with each other (no @mention, no DM). That said, the focal point on the community is for support/self-service, so we don’t need to grow for the sake of growing.
Please consider breaking down RareConnect an online community for people living with rare, genetic diseases. We are planning a redesign later this year and having Feverbee’s input would help improve the lives of people affected by these conditions.
This has been an interesting read certainly something to think about. Unfortunately, I remain a voyeur as our Community is a private support community. Thanks everyone for sharing!
We’re quite different to a lot of other communities, as we operate our game forums in various different languages, with Community Managers for each one. It’s also a locked community, so players have to register for the game in order to access our forums, meaning the environment is a bit different.
Just as a little insight; we’re a community for a free to play browser game, and the official communication platform for the players. It’s a community based around the product, rather than a topic.
Hi @rebeccabraglio, I just took a peek and wanted to say that I really like the wording you use about your other social networks. “Socially accessible. We’re active on your social network.” So refreshing from the usual, connect with us or whatever.
I look forward to exploring your community more, but I have to get back to mine for the moment.