@Todd_Nilson, you are absolutely correct.
Very often, especially with poor UX and gamification mechanics design, the use of gaming elements can be a disaster. However, badging, which I see is used in FeverBee, helps. Plus a leader-board suggesting signficant contributions, usually with the rating method ***** is helpful without being gimmicky.
I will post some interesting links in the future. But for the time being, you may wish to access some of my material at: http://www.slideshare.net/michaeljdsutton/edit_my_uploads